Greetings, Aces!
We’ve tightened up combat, gear, and gobos alike to keep every swing, slash, and setting feeling just right. Today’s patch is all about precision—cleaner status effects, smarter enemies, and quality-of-life tweaks that make Towerborne run smoother while we cook up the next big thing.
Shipping these fixes ended up causing some other issues … as of now, Loot Rush wrapped a week earlier than planned—for those dodge-roll hungry Aces scooping up shinys, our humblest apologies for the rug-pull! We know that caught some of you mid-run, but please know that we’ll be leveling up systems across the board.
No matter what – your feedback on any Limited-Time Mode, or anything for that matter – drives our next steps; keep it coming!
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Classes & Combat
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Class Skills
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Sentinel
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Fixed an issue that caused bleed from Prickly Strikes received from Sanguine Assault to only lasts for 2 seconds instead of 4 seconds
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Fixed an issue that caused Sanguine Assault to activate after exploding 6 stacks of bleed instead of 5
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Fixed an issue that caused Bleed inflicted by Shield Surf to last 3 seconds instead of 4 seconds
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Pyroclast
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Fixed an issue that caused Stable Footing to not provide Stability for the correct duration
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Rockbreaker
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Fixed an issue that caused Focus Skill related perks to not function properly when using the Jackhammer Focus Skill
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Shadowstriker
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Fixed an issue that caused Shooting Stars to apply double the amount of status effects per projectile hit
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Gear
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Fixed an issue that caused the Shroom Ventilator Legendary helmet to apply permanent Poison Immunity
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Fixed an issue with the Duelist Legendary Weapon that caused stun to apply 100% of the time instead of 20%
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Fixed an issue where the Crimson Reaver Legendary Weapon did not apply Vulnerability
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Enemies
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Enemies
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Gobo Impaletail
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Fixed an issue that caused the tail whip attack to cause a knockdown on Block Break
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Gobo Tormentor
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Fixed an issue that caused the buff totems to spawn much more frequently than intended
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Various AI ticketing improvements across all enemies
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Art & UX
- Time to complete and total score (where applicable) is now displayed on the End of Mission recap screen.
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Changes made to Settings no longer revert after linking accounts