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Early Access: Update 7 – Classes & Crucibles

Greetings, Aces!

Update 7 features a renewed Time Trials Limited Time Mode we’re calling Courage’s Crucible – which’ll be a brand new challenge for all of you Founders who’ve jumped into the fray over the past few weeks.

Alongside Courage’s Crucible – we’re delivering plenty of quality of life improvements along with critical refinements to new Class Skills. Beyond gameplay upgrades, expect these regular patch notes to spotlight style upgrades, too … scroll to the bottom for the latest on new Curio contents.

We’re excited to keep our pre-1.0 momentum going … and have an even bigger content update we’re working hard on slated for this June.

Here’s what Update 7 has to offer:

  • Class Skills Tuning: Sharpen your edge with rebalanced and refined Class Skills, ensuring every class feels uniquely powerful and rewarding. Dive into missions and experience improved combat flow firsthand.
  • Courage’s Crucible: Test your skills against waves of foes – and the clock. See Courage to delve into this limited-time mode, available for the next two weeks. Survive the onslaught and earn bragging rights and rewards.
  • Quality of Life Enhancements: With your feedback in hand, we’ve made improvements to enhance the experience. Expect smoother interactions, refined UI, and seamless adventure management.

Gameplay & Exploration

Limited Time Mode – Courage’s Crucible: Time Trials is back but with a new name and a whole bunch of new improvements! The biggest improvement is the introduction of the Courage Stockpile. As you play through Courage’s Crucible you will earn Clashmarks that then allow you to unlock a variety of Cosmetics and other goodies, including Writs! If you missed out on getting the Courage Cosmetic set now is your chance to get them. We also added Cosmetics for Rockbreaker, Pyroclast, and Shadowstriker as well.

  • Courage’s Stockpile Store! Gain clashmarks by playing Courage’s Crucible to unlock rewards
  • Fixed an issue with Projectile Strikes in Courage’s Crucible that allowed the projectiles to be parried by enemies
  • Shrines are now always permanent buffs. Detailed descriptions now exist for each Shrine
    • Extended Focus: Increases the Focus Meter by 1.
    • Extra Time: Add 25 seconds to the clock!
    • Airborne DMG Up: Increases damage of airborne combos by 5%.
    • Break Bar DMG Up: Increases Break Bar DMG by 10%.
    • Crit Chance Up: Increases the chance of scoring a critical hit by 10%.
    • DMG Up: Increases damage dealt by 10%.
    • DEF Up: Increases defense by 10%.
    • Mending Potency: Flask Healing +10%.
    • HP Up: Increases Max HP by 500.
    • Extra Umbra Charge: Increases number of Umbra Charges by 1.
    • Focus Gain Up: Increases Focus Gain per hit by 10%.
    • Mender’s Boon: Increases Flask Uses by 1.
    • Speed Up: Permanently increases movement speed by 5%.
    • Umbra Strength Up: Increases Umbra Strength by 10%.
  • Ebb Crystals spawn through gameplay to provide temp buffs. These are always 45 seconds
    • Might!: Gives Might
    • Explosive Dash!: Dash and Dodge causes explosions
    • Focus Shockwave!: Focus Skills cause Shockwaves
    • Haste!: Gives haste.
    • Lightning Dash!: Dash and Dodge causes Lightning to spawn
    • Lightning Jump!: Jumping causes Lightning to spawn
    • Unlimited Umbra: Gives unlimited umbra use
    • Projectile Strikes!: Attacks cause projectiles to spawn
    • Stunny Strikes!: Strikes have a chance to stun enemies
    • Focus Regen!: Focus meter auto regenerates
    • Venom Strikes!: Attacks deal poison
    • Fired Up!: Attacks deal fire
    • Prickly Strikes!: Attacks deal bleed
    • Stink Mist: Leaves poison cloud

Classes & Combat

It’s been awesome seeing everyone enjoying the Class Mastery system added in Update 6. There’s been a lot of great feedback already! For this update, we’re largely keeping things light. Most of the changes that you’ll see below are bug fixes. In some cases, some numbers were just too high and very obviously needed to be normalized.

It’s an important philosophy of ours to make sure that the changes we make do not make the game less fun to play. We want to encourage exploration, encourage excitement when it comes to build crafting. In addition to bug fixes, we also made a decision that Launchers should just be an innate Skill. It didn’t quite feel right not having this ability right off the bat. As a result, you’ll now have a few more Skill Points to use for other Skills!

Sentinel

  • Launcher is now a universal ability unlocked at the start of the game
  • Rising Strike
    • Fixed a bug where damage was sometimes being doubled

Pyroclast

  • Launcher is now a universal ability unlocked at the start of the game
  • Sear
    • Fixed a bug that caused additional stacks of Burn to apply when activating Sear
  • Volcanic Wrath
    • Fixed a bug that caused each projectile to duplicate Burn stacks
  • Pyro Surge
    • Fixed a bug that caused additional stacks of Burn to apply when Sear was active
  • Rising Strike
    • Fixed a bug that caused additional stacks of Burn to apply when Sear was active
    • Fixed a bug that allowed you to perform Rising Strike without having the Skill equipped

Rockbreaker

  • Launcher is now a universal ability unlocked at the start of the game
  • Atomic Shockwave
    • Fixed an issue where the Skill Preview was not reflective of how the move is performed
  • Rising Strike
    • Fixed an issue that allowed you to perform Rising Strike without having the Skill equipped
  • Jackhammer
    • Fixed a bug that caused this Focus Skill to technically cost more than 2 bars of Focus Meter

Shadowstriker

  • Rising Strike
    • Fixed an issue that caused Rising Strike to do significantly more damage than intended. Always double check your decimal placements!
  • Launcher
    • Launcher is now a universal ability unlocked at the start of the game
    • Fixed an issue that made it difficult to perform follow up attacks if the final hit landed on a nearby enemy
  • Heavy Combo
    • Adjusted the hit reaction caused by the final hit of the YYYY combo finisher. It now allows you to perform follow up attacks without ending your combo right away.
  • Shadow’s Edge
    • Fixed an issue that caused status effects to do 1 damage when this Skill was equipped
  • Critical Fever
    • Fixed an issue that caused status effects to do 1 damage when this Skill was equipped
  • Shadow Drift
    • Fixed an issue that caused the Ace to flip backwards when hitting nearby enemies
  • Silent Resupply
    • Slightly reduced Weapon Meter gain

Allies & Enemies

Umbra

  • Querida
    • Fixed a bug that caused tick damage to be doubled the intended value

Art, UI, and UX

  • Fixed loss of selection in Curios
  • Added new score readouts for LTM modes
  • Improved group finder window scrolling and interactions
  • Improved rendering of Japanese texts in many locations
  • Fixed text overflow cases when on largest font in certain languages
  • Improved timer readout on request board – display rules and time units
  • Fixed crash when interacting with the Forge
  • Improved controller navigation on skills screen
  • Fixed text input displays that would sometimes not show

New Curio: Birds of a Feather

Three heroes in stylish outfits.

The Birds of a Feather Curio has landed! Deck your Ace in feather-flecked finery—from crimson Crowbo daggers to plague-doctor chic—and strut into battle like the biggest bird in the Belfry. Check out full sets below.

Physician Set
Physician's Gear
Physician’s blouse

Crowbo Slayer Set
Crowbo Slayer's Gear
Crowbo slayer’s cowl

Liberator Set
Liberator's Gear
Liberator’s cloak