Class: Shadowstriker

Overview
Shadowstrikers dance across the field with Dual Daggers, weaving blinding multi-hit flurries and seamless Aerial Juggles into a relentless assault. The hallmark Shadow Feint teleport hurls a dagger, blinking you instantly to its mark—perfect for gap-closing bursts or evasive retreats. High mobility, precision hit-count scaling, and stylish combo routes make the Shadowstriker the weapon of choice for Aces who thrive on speed, fluid repositioning, and “death-by-a-thousand-cuts” finesse.
WEAPON: DUAL DAGGERS
Dual Daggers are for the combo connoisseurs and style savants—fast strikes, aerial antics, and the thrill of staying one step ahead. Every move counts. Master this weapon and dance through the battlefield, dealing death by a thousand (ridiculously cool) cuts.
- Fast and flashy multi-hit combos.
- Air juggling to embarrass your foes stylishly.
- Evasive strikes and teleportation because moving normally is overrated.
These are Skills that modify the weapon mechanic (the RB button). Could be expansions to the mechanic, additional options, or even a full on change that makes it feel like something else entirely.
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Shadow Drift: Press RB to perform Shadow Feint while Airborne.
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Shadow Feint: Press RB to throw a dagger that deals damage on impact, then teleport to its location and deliver a follow-up attack. This attack Block Breaks. At the start of a mission, 1 bar of the Weapon Meter is automatically filled. The teleport direction can be influenced diagonally by pressing Up or Down when activating this attack.
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Shadow Feint Ammo I: Increases the Weapon Meter by 1.
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Shadow Feint Ammo II: Increases the Weapon Meter by 1.
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Shadow Feint Ammo III: Increases the Weapon Meter by 1.
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Shadow’s Edge: Combo Finishers deal 2% more damage after successfully hitting an enemy with Shadow Feint (max 20%).
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Shadow Dancer: Gain Stealth (6s) when scoring a critical hit with Shadow Feint. Stealth: Undetectable by enemies until dealing or taking damage
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Venomburst: When successfully hitting an enemy with Shadow Feint, trigger a delayed explosion after 3 seconds. The explosion inflicts Poison (3s). Cooldown: 4s Poison: deals high damage once per second
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Shadowsting: Press RB to perform Shadowsting. Shadowsting does not teleport but instead inflicts Poison (3s). This attack consumes half a bar of Weapon Meter per use. Poison: deals high damage once per second
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Silent Strike: While in Stealth, Shadow Feint deals 50% more damage.
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Silent Resupply: Automatically generate Weapon Meter while Stealth is active.
These are Skills that modify your most basic combat skills. Need to do a launcher? Cool! Want to dodge in the air? Recovery quickly when knocked down? This is where you do it. All classes have the same Standard Moveset Skills.
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Airborne Shift: Press B while Airborne to Evade.
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Heavy Evade Attack: Press Y after Evading to perform a Heavy Evade Attack (B,Y). Evade canceling an attack followed by a Heavy Attack will perform a unique Combo Finisher.
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Light Evade Attack: Press X after Evading to perform a Light Evade Attack (B,X). Evade canceling an attack followed by a Light Attack will perform a unique Combo Finisher.
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Airborne Rebound: Press A to recover after getting hit while Airborne.
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Rising Recovery: Press A to quickly recover after getting knocked down. Pressing B will execute a Dodge Roll recovery instead.
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Block Breaker: Hold Y to perform a Block Breaker attack.
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Launcher: Hold X to perform a Launcher attack. This can also be executed while Airborne.
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Rising Strike: While laying on the ground, press any attack button (X or Y) to perform a recovery attack.
These are Skills that amplify various parts of your Class. It could be related to specific combos, could add additional moves to the kit that are specific to the class (new move, variation of a move, etc). This is where a lot of build crafting comes from
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Double Jump: Press A while Airborne to Double Jump.
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Explosive Frenzy: Gain Venom Strikes (5s) after every 30 attacks (count resets when taking damage from an enemy attack). Venom Strikes: Inflict Poison (3s) per hit Poison: deals high damage once per second
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Critical Fever: Light Evade Attack Combo Finisher is guaranteed to critically hit.
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Vaulting Smash: Upgrades the Heavy Evade Attack (B,Y) to Ground Bounce any enemies hit.
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Gravity Reset: After using Light Attacks while Airborne, executing a Double Jump resets the combo counter, allowing for an additional Light Attacks.
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Rapid Focus: Automatically generate Focus while Haste is active.
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Elusive Recovery: When using a Mender’s Flask, gain Stealth and Haste (6s). Stealth: Undetectable by enemies until dealing or taking damage Haste: Move speed +15%
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Death’s Veil: Gain Stealth (6s) when defeating an enemy with a Focus Skill. Cooldown: 5s Stealth: Undetectable by enemies until dealing or taking damage
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Viper’s Kiss: Inflict 2 stacks of Poison (5s) and Weakness (5s) on the final hit of the Advanced Heavy Combo (XYYY). Poison: deals high damage once per second Weakness: -25% DMG
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Toxic Eruption: Heavy Combo Finisher (YYYY) consumes all Poison stacks on the enemy, triggering an explosion. Each stack of Poison increases the explosion damage by 5%.
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Serpent’s Fang: Inflict 2 stacks of Poison (5s) on the final hit of the Advanced Light Combo (YXXX). Poison: deals high damage once per second
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Quicksteps: Gain Haste (5s) when using a Focus Skill. Haste: Move speed +15%
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Veiled Blast: Upon entering Stealth, drop a bomb that detonates after 3 seconds. Cooldown: 10s
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Divekick: Press Y after a Double Jump to perform a Divekick attack. By pressing Y at the apex of the Jump, the attack will be enhanced and travel much faster, Block Breaking any enemies hit and inflicting Stun (1s).
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Slide Kick: Press X during a Light Evade Attack to perform a Slide Kick attack.
Every weapon boasts a roster of high-impact techniques that consume Focus, a meter earned through skillful play. Equip any two outside combat, then unleash them mid-fight to redefine the encounter. Mixing and matching these abilities lets you tailor burst damage, crowd control, or mobility to the mission at hand.
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Light Focus
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Deathrattle: Press LT+X to swiftly dash forward, creating a shockwave that damages and Launches enemies. Break Bar DMG: Low
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Smoke Veil: Press LT+X to perform an area attack, and gain Stealth (6s). The Ace is undetectable, gains +50% Crit DMG, and is guaranteed to critically hit while in Stealth. This effect ends if the Ace deals or takes damage. Break Bar DMG: High
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Sunrise Shrapnel: Press LT+X to throw 3 bombs on the ground. After 3 seconds, the bombs detonate, dealing area damage and Launching nearby enemies. This attack can be used while Airborne. Break Bar DMG: Medium
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Heavy Focus
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Silver Strikes: Press LT+Y to execute a 9-hit combo that causes a knockback on the final hit. This attack can be used while Airborne. Break Bar DMG: High
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Lightning Step: Press LT+Y to unleash a multi-dash attack, Launching enemies and performing a 9-hit airborne combo. The final hit slams enemies into the ground for additional damage. This attack can be used while Airborne. Break Bar DMG: High
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Shooting Stars: Press LT+Y to throw 2 kunai in front and leap backward, throwing 3 more kunai that deal damage and inflict Poison (3s) per hit on all enemies in the affected area. Break Bar DMG: High
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