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Big fist gauntlet hero

Overview

Rockbreakers unleash relentless power through the Gauntlets, chaining rapid jabs into precise uppercuts that culminate in the devastating Powderkeg Punch. Their combat rhythm hinges on landing high-impact Enders: complete a ground combo, detonate a charged haymaker, then juggle targets for sustained single-target melt. Vulnerable during the wind-up yet unmatched when it lands, the Rockbreaker rewards calculated aggression and mastery of timing to dominate bosses and brawls alike.

WEAPON: GUANTLETS
Gauntlets turn you into a pure melee powerhouse, mixing swift jabs with crushing finishers. Combos are king here—land them consistently to unlock massive damage potential. It’s all about timing, precision, and knowing exactly when to unleash your inner juggernaut.

  • In-your-face melee with unmatched single-target devastation.
  • Combo finishers that pack a wallop.
  • Ground combat that’ll have you feeling every punch.

These are Skills that modify the weapon mechanic (the RB button). Could be expansions to the mechanic, additional options, or even a full on change that makes it feel like something else entirely. 

  • Powderkeg Drop: Hold RB to charge Powderkeg Punch while Airborne.

  • Cracking Knuckles: Gain a fully charged Powderkeg Punch after Block Breaking an enemy.

  • Keg Toss: Using a fully charged Powderkeg Punch sends enemies flying into other enemies, knocking them back on impact.

  • Cracking Skulls: Gain a fully charged Powderkeg Punch after breaking an enemy’s Break Bar.

  • Desperate Fury: When reaching Critical HP (25% or lower), gain a fully charged Powderkeg Punch. Cooldown: 10s

  • Unbreakable Charge: Gain Stability while charging Powderkeg Punch. Stability: Negates reactions from incoming hits

  • Stored Resilience: When a fully charged Powderkeg Punch is stored, gain Stability (4s). Stability is removed if the punch is used before the duration expires. Stability: Negates reactions from incoming hits

  • Bare Knuckle Blast: Replaces Powderkeg Punch with Bare Knuckle Blast, a powerful lunging strike that propels forward. Press RB the moment the Weapon Meter is full to execute a Precise Punch that deals increased damage, Launches, and inflicts Stun (3s).

  • Powderkeg Punch: Hold RB to charge Powderkeg Punch. This attack has 3 charge levels that increase in power. A full charge can be stored for up to 15 seconds. The Weapon Meter stat increases the charge speed of this attack. Press RB the moment the Weapon Meter is full to execute a Precise Punch that deals increased damage, Launches, and inflicts Stun (3s).

  • Quick Charge I: Powderkeg Punch charges 20% faster (stacks with other charge sources).

  • Quick Charge II: Powderkeg Punch charges 20% faster (stacks with other charge sources).

  • Quick Charge III: Powderkeg Punch charges 20% faster (stacks with other charge sources).

  • Critical Impact: +50% Crit Chance when using Powderkeg Punch.

  • Stunny Delight: With a fully charged Powderkeg Punch stored, each hit has a 20% chance to inflict Stun (1s).

These are Skills that modify your most basic combat skills. Need to do a launcher? Cool! Want to dodge in the air? Recovery quickly when knocked down? This is where you do it. All classes have the same Standard Moveset Skills.

  • Airborne Shift: Press B while Airborne to Evade.

  • Heavy Evade Attack: Press Y after Evading to perform a Heavy Evade Attack (B,Y). Evade canceling an attack followed by a Heavy Attack will perform a unique Combo Finisher.

  • Light Evade Attack: Press X after Evading to perform a Light Evade Attack (B,X). Evade canceling an attack followed by a Light Attack will perform a unique Combo Finisher.

  • Airborne Rebound: Press A to recover after getting hit while Airborne.

  • Rising Recovery: Press A to quickly recover after getting knocked down. Pressing B will execute a Dodge Roll recovery instead.

  • Block Breaker: Hold Y to perform a Block Breaker attack.

  • Launcher: Hold X to perform a Launcher attack.

  • Rising Strike: While laying on the ground, press any attack button (X or Y) to perform a recovery attack.

These are Skills that amplify various parts of your Class. It could be related to specific combos, could add additional moves to the kit that are specific to the class (new move, variation of a move, etc). This is where a lot of build crafting comes from.

  • lam Dunk: Press X while Airborne to slam enemies down into a Ground Bounce.

  • Combat High: After hitting an enemy 10 times within 10 seconds, generate Focus for 7 seconds.

  • Endless Barrage: Continue pressing X after the Advanced Light Combo (YXXX) to infinitely pummel enemies.

  • Bob & Weave: +5% DMG after successfully evading an attack (max 30%). Resets after getting hit.

  • Breaking Point: Upgrades the Light Evade Attack Finisher to Block Break enemies on hit.

  • Rampaging Blows: Combo Finishers increase Break Bar DMG by 2% (max 20%). Resets after getting hit.

  • Rumbling Elbow Drop: Air Heavy Attack creates a small shockwave when executed at max height.

  • Stone Cold: Combo Finishers and Powderkeg Punch deal 15% more damage and have increased knockback.

  • Double Lariat: Upgrades the Light Evade Attack duration and hit count. This attack Block Breaks on the final hit.

  • Torpedo Dropkick: Hold Y after evading to charge the dropkick into a Torpedo Dropkick, dealing increased damage and Block Breaking enemies.

  • Atomic Shockwave: Hold Y on the last hit of the Advanced Heavy Combo (XYYY) to slam the ground, creating a massive shockwave.

  • Cloudsweeper: Perform an Airborne 3-hit Light Attack Combo that slams enemies down on the final hit.

Every weapon boasts a roster of high-impact techniques that consume Focus, a meter earned through skillful play. Equip any two outside combat, then unleash them mid-fight to redefine the encounter. Mixing and matching these abilities lets you tailor burst damage, crowd control, or mobility to the mission at hand.

  • Light Focus

    • Dual Eclipse: Press LT+X to execute a sweeping 2-hit area combo that unleashes a shockwave that travels across the ground. Enemies hit are knocked back. Break Bar DMG: Medium

    • Counter Argument: Press LT+X to briefly enter a defensive stance that can Parry an incoming attack. All damage is increased by 20% for 5 seconds (damage bonus stacks, duration does not). Increases Powderkeg Punch charge speed by 25% (stacks). After a successful parry, press any attack button to slam the ground, unleashing a shockwave counter-attack.

    • Standing Ovation: Press LT+X to unleash a massive clap, causing all surrounding enemies to take damage and be knocked back. This attack can be used while Airborne. Break Bar DMG: High

  • Heavy Focus

    • Skyward Swing: Press LT+Y to unleash a multi-hit combo that deals damage and Launches enemies, followed by a swirling vortex that deals damage on contact. Break Bar DMG: High

    • Relentless Barrage: Press LT+Y to quickly dash forward and execute a 6-hit combo, inflicting Stun (4s). This attack can be used while Airborne. Break Bar DMG: High

    • Jackhammer: Press LT+Y to deliver a series of ground-shaking punches, unleashing a devastating 5-hit area attack. Enemies hit are Launched. Break Bar DMG: High