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Early Access: Update 9 – New! Community Requests

Greetings Aces – 

In addition to a suite of class, combat, and enemy tweaks, we’ve got some new things for you to try in this update—starting with a brand-new system we’re calling Community Requests, plus a major refresh to how you earn Writs throughout the game.

  • New Feature! Community Requests: Community Requests are now live! These time-limited challenges invite all Aces to contribute toward a shared goal. Each request includes personal objectives for you to tackle on your own, plus large-scale Belfry-wide milestones.
    • You’ll find Community Requests in the Request Board in the Tower under the new Community tab. The first event, Rakentague Overflow, focuses on Grasslands missions, Beastkin, and Bloodletters … more detail below!
  • Writ Reward Updates: We’ve fine-tuned how Writs are earned across early missions and the Job Board to help smooth out the path for new and returning Aces. More on Writs and in-game economy soon … for now, here’s what you can expect with this update. 
    • For rookie Aces just stepping into Towerborne, the early game grind has been lightened to get you moving faster.
    • Several early missions now reward 400 Writs (up from 250)
    • Job Board tasks now scale from 80 to 160 Writs based on difficulty. 
    • Requests have also been made more flexible—no need to hunt down one exact Venture anymore; now you can take on any Venture and still make progress. 
    • The Bell questline has been refreshed – complete it again to earn extra Writs.

Check out update details, below.

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New Feature! 

Community Requests 

Community Request: Rakentague Overflow

A tide of enemies is coming from the Rakentague area. The Council has deemed this threat to be Ace Level, and bounties are issued. Help protect the refugees in the area! 

Community Requests are a new feature added to Towerborne in this update. This is a 3 week challenge. Each step unlocks automatically after the step before it is completed. Work together as a Community to complete the new Request to claim rewards!

Ace Goals

  1. Complete 5 missions in Grasslands
  2. Defeat 200 Beastkin 
  3. Complete the Rakentague Venture

Belfry Goals

  1. Complete 1000 missions in Grasslands
  2. Defeat 10000 Beastkin
  3. Defeat 1000 Ratslasher Bloodletters

Community Requests can be found in the Request Board located in the Tower. Tab over to the Community section to see the new additions to the board. Rewards can be claimed at the board (for each step). At the end of the event, you’ll be sent unclaimed rewards automatically via in-game mail. 

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Game Updates

Classes & Combat

Similar to our previous update, there has been a large focus on bug fixes and quality of life improvements in the combat space. The revive co-op experience in particular has received an overhaul which should alleviate frustrating moments. Combat also has received a substantial number of changes that will make things feel better across the board. Some of the changes are subtle but they all add up to make something that feels a lot more consistent.

  • Death / Revive Improvements

    • The revive meter now decays over time instead of resetting when revive is canceled

    • It is now possible for multiple Aces to revive a downed player, which also increases how fast it takes to revive players

    • Gear Updates to account for Death / Revive changes

      • McKracken’s Pride Legendary revive aspects have been replaced

      • Revive Ally affixes grant HP now

      • Revive Ally Duration affix now grants DEF instead

    • Ace Stats

      • “Revive Ally HP” and “Revive Ally Time” stats have been removed

  • Classes

    • Sentinel

      • Improved gameplay feel of all attacks.

        • Heavy -> Light combo tree has been improved significantly

        • It is easier to cancel into Launcher and Block Breaker following a Light Combo Finisher

        • Cancel windows of all attacks have been adjusted to feel snappier

        • Hitbox sizes have been adjusted to alleviate issues where attacks could whiff midcombo

      • Increased the amount of Weapon Meter generated from attacks

      • It is now possible to cancel Combo Finishers with Universal Launcher and Universal Block Breaker attacks

      • Heavy Combo Finisher hit reaction has been changed to allow for follow up attacks

      • Heavy Combo Finisher no longer launches enemies super far away, making it easier to perform combos

      • Hit reactions on some attacks have been adjusted so that it’s easier to perform combos in general

      • Steady Strikes – Increased speed of attacks so that it feels snappier

      • Adjusted the hitbox of Shield Toss so that it’s more likely to hit enemies from further distances

      • Fixed an issue where Steady Strikes only applied 3 seconds of bleed instead of 4 when The Butcher is equipped

      • Fixed an issue where Dashing Skewer did not apply the correct number of bleed stacks when The Crimson Reaver is equipped

      • Fixed an issue with The Erudite Legendary Weapon that caused Crownbreaker to not grant 1 bar of Focus Meter when used in the air

  • Pyroclast

    • Improved gameplay feel of all attacks.

      • Heavy -> Light combo tree has been improved

      • Cancel windows of all attacks have been adjusted to feel snappier

      • Adjusted the size of attack hitboxes so that certain attacks are less likely to whiff mid combo

    • Adjusted the hitreaction caused by the Heavy Combo Finisher now launches up better, making it easier to perform follow up attacks

    • It is now possible to cancel the Heavy Combo Finisher with the Universal Block Breaker attack

    • Jump Heavy Attack has been adjusted so that it’s less floaty

    • Fixed an issue that caused Jump Heavy Attack to cancel early when performed right before landing on the ground

    • Adjusted attack speed of the Launcher follow up blasts so that they are faster and snappier, making it easier to use

    • Fixed an issue where Blazing Roar did not cause Burn when the Ironflower Legendary is equipped

    • Fixed an issue where Stable Footing did not activate when Sear is performed in the air

    • Fixed an issue where Crimson Uppercut would still hit even after the visual disappeared

    • Fixed an issue where Feral’s Nightmare passive did not properly allow for Air Heavy Attack follow ups to cause a bonus explosion

  • Rockbreaker

    • Improved gameplay feel of all attacks.

      • Cancel windows have been adjusted so that attacks feel snappier

      • Hitboxes have been adjusted so that attacks do not whiff unexpectedly

      • Adjusted the distance of the basic Light Combo so that it doesn’t move quite as far as before

      • It is now possible to cancel Combo Finishers with Universal Launchers and Universal Block Breakers

    • Adjusted Heavy Combo Finisher so that it’s easier to perform follow up attacks

    • Universal Block Breaker attack now causes a normal knockdown hit reaction when hitting a grounded enemy

    • Bare Knuckle Blast – Adjusted hit reactions so that it’s easier to perform follow up attacks

    • Fixed an issue where the a level 2 Powderkeg Punch did not function properly when using the Stone Cold Skill

    • Fixed an issue that caused level 3 Powderkeg Punch and Bare Knuckle Blast to not cause Stun

    • Fixed an issue where Powderkeg Punch did not fill to level 3 when defeating a blocking enemy with Cracking Skulls equipped

    • Fixed an issue where the bonus damage from Shock and Awe was not applied on enemies affected by Vulnerability

  • Shadowstriker

    • Improved gameplay feel of all attacks

      • Cancel windows have been adjusted so that attacks feel snappier

      • Hitboxes have been adjusted so that attacks do not whiff unexpectedly mid combo

    • Fixed an issue that caused Air Heavy to abruptly end if performed right before landing after a jump

    • Adjusted wording of Shadow Feint and Shadowsting Skills to avoid confusion

    • Fixed an issue where Death Veil conflicted with Smoke Veil

      • This should reduce the number of instances where defeating enemies triggers Death Veil and removes stealth at the same time when Stealth is active

    • Fixed an issue that caused specific Focus Skills with projectiles to activate Focus related perks for each projectile instead of only once per move activation

  • Aspects & Gear

    • Fixed an issue where Aspect of Defensive Inspiration incorrectly calculated DEF, making it less powerful than intended

    • Fixed an issue where the Stoutswine’s Legacy perk did not provide the stated damage bonus properly

Enemies

  • Gobo Skewerspear

    • Fixed an issue that caused the hitbox of the Ring of Fire to be misaligned

    • This issue is also fixed in missions where the Ring of Fire is a persistent Hazard

  • Ratslasher Bloodletter

    • Fixed an issue where you go through the enemy when it was in the recovery frames of certain attacks, making it harder to perform combos

  • Merk Trickster

    • Fixed an issue where you can parry the bear trap explosion.

    • Fixed an issue that caused the enemies to not deal damage to wagons

  • Shield Gobo

    • Fixed an issue that prevented Shield Gobos from being block broken during their shield push attack