Greetings, Aces –
Today’s quick update smooths out a few rough edges. We fixed a loading screen hang up, tightened class-and-skill interactions, and made a few minor changes to enemy behavior, and more.
Check out the details, below.
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Gameplay & Exploration
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Fixed an issue where the game could get stuck on the loading screen
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Fixed an issue where the Weapon Skill Activate Shortcut prompt would not update properly when keyboard keybinds were changed
Classes & Combat
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Sentinel
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Adjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perk
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Pyroclast
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Adjusted the final hit of Crimson Uppercut so that it’s easier to perform follow up attacks
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Rockbreaker
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Adjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perk
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Shadowstriker
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Fixed an issue where the Shadow Dancer Skill did not properly work on critical hits caused by the dagger hits from Shadow Feint
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Fixed an issue where you could buffer into attacks during Lightning Step and skip the lightning blast caused by the Echoblades Legendary perk.
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Umbra
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Iska
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Fixed an issue where controller vibration on hit would occur for all players instead of just for the player performing the action
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Enemies
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Fixed an issue where Average and Elite tier Tailwhippers could evade at DL1 and DL2
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Fixed an issue where Pangojira was able to be stunned indefinitely under specific circumstances
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Fixed an issue where Totems spawned by the Gobo Tormentor would flash repeatedly when hit by a status effect
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